
About

Hi, Olá, Hallo!
Here is an overview of my education in art, anatomy, medical visualization - plus work history as a 3D Artist. It is difficult to categorize my skillset into a tidy box but you could say 3D Generalist, Medical Artist or Technical Artist all sound about right.
If you want more details, contact me.
I have loved drawing since I can remember. I always had an interest in nature and art.
During my studies and work (mostly) in the medical field, I have combined scientific accuracy and artistry to access complementary, multidisciplinary knowledge, to develop creative solutions. I am passionate about practicing excellence when it comes to product development and workflow optimization. I believe that translating complex subjects into comprehensible visualizations and engaging user experiences aids greatly in spreading knowledge and improving medical education worldwide.
Education Background
Masters of Science in Medical Visualisation and Human Anatomy, Merit
MSc in Medical Visualisation and Human Anatomy, from The Glasgow School of Art and University of Glasgow
September 2013 - August 2014 | Glasgow, Scotland
Bachelor of Art in Multimedia Art
BA in Multimedia Art with a focus on Animation, from the University of Lisbon - Faculty of Fine Arts
September 2010 - July 2013 | Lisbon, Portugal
Erasmus, Communication and Multimedia Design
Erasmus exchange study in Communication & Multimedia Design and Visual Communication at Maastricht Academy of Fine Arts and Design, Zuyd University - one semester exchange.
September 2012 - January 2013 | Maastricht, The Netherlands
3D Work History
3D Artist / Simulation Designer
VirtaMed / Zürich, Switzerland
July 2021 - December 2024
Held a 3D Artist role for the first six months at VirtaMed, developing Arthroscopy simulators.
Main role: R&D role developing technology for VirtaMed's simulation engine, since Jan. 2022.
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Conceptualized and developed in-house tooling and pipelines, speeding up 3D modeling tasks and simulation design workflows (eg. using Blender's Geometry Nodes).
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Created and improved simulation features based on thorough understanding of medical procedures and end user needs.
3D Artist and Animator
Medimedi (Medical Media)
April 2020 - April 2021
Remote freelancer role. Created educational media for healthcare workers throughout Indonesia:
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3D modeled, textured and animated anatomical structures and surgical instruments;
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Delivered effective instructional 3D animations of medical procedures.
3D Artist / Scientific Visualization
Fluidda / Antwerp, Belgium
October 2017 - May 2019
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Managed and developed 3D visualization projects: 3D modeling, animation, video production;
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Scientific visualization of the human respiratory system, medical device modeling and marketing;
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Generated accurate patient-specific 3D models, animations and film productions.
Product Designer/ Developer
Limbs & Things / Bristol, England
June 2016 - Sept. 2017
Project Managed the conceptualization and development of a medical training device with R&D:
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Designed, built, tested and evaluated product prototypes (physical prototyping and 3D CAD using Solidworks); designed for production;
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Implemented rapid prototyping lab in the R&D department: set up 3D printer, trained colleagues and maintained lab;
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Public outreach - presented prototypes to doctors, one-on-one and in medical conferences.
Lead Product Designer
Open Bionics / Bristol, England
December 2014 - Oct. 2015
Designed and modeled 3D printable robotic prosthetics (upper limb):
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Multidisciplinary product development and iterative prototyping;
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Designed haptic feedback system for prosthesis wearers in collaboration with electronics engineer.
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Public outreach - divulged product and 3D printing techniques among large audiences ranging from youth students to business leaders (e.g. CES 2015, USA).
Resident designer
Pervasive Media Studio, Watershed / Bristol, England
July 2015 - Sept. 2015
Resident designer at New and Emerging Talent Residency Programme representing Open Bionics:
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Developed research project on user centered design; managed a user/design research intern;
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Organized and ran a user testing workshop;
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Conducted research into product regulation legislation for medical devices.